Thursday, March 28, 2013


Let the portfolio upgrade begin!
 
 
High-res mesh and pose sculpted in Zbrush.  Rendering scene set up in 3DSMax.
 
Sculpture base components and sidearm: Jason Mark
Assault Rifle: Pascal Beaulieu
 
 
 
Low-res mesh.  Built in 3DSMax.  Textures in Photoshop.  Rendering done in Marmoset.
 
Design: myself
Direction: David Giraud.
 
 
It's been 3 years since I have been able to give some love to my public portfolio. 
 
I'm looking forward to adding more soon.
 

Friday, July 23, 2010

Examples of Texture Work from 2010 and earlier





I don't have access to the texture maps for this piece, but the image shows off the textures well. Textures created in Photoshop. Materials created in Unreal Engine 3.



Textures created in Photoshop. Materials created in Unreal engine 3.



I texture mapped both characters in this scene.
Textures created in Photoshop. Materials created in Unreal engine 3.



I texture mapped the large Mech in this scene. Textures created in Photoshop.
Materials created in Unreal engine 3.